From simulation to gaming: an object-oriented supply chain training library

  • Authors:
  • Alexander Verbraeck;Stijn-Pieter A. van Houten

  • Affiliations:
  • Delft University of Technology, Delft, The Netherlands;Delft University of Technology, Delft, The Netherlands

  • Venue:
  • WSC '05 Proceedings of the 37th conference on Winter simulation
  • Year:
  • 2005

Quantified Score

Hi-index 0.00

Visualization

Abstract

The development of web-enabled interactive training simulations is far from easy, especially when all models have to be developed from scratch for each training game. Actually, one would like to be able to reuse parts of existing, off-line simulation models in an interactive setting. The challenge is how to set-up simulation models or simulation libraries that are developed for off-line simulations in such a way that they can be reused for on-line situations, and adapted for different educational settings. Using a supply chain context as an example, this paper shows how libraries of simulation components can be applied both for offline simulation studies and for on-line training. The paper also describes the other functionality that is needed to create a generally applicable component library for supply chain training simulations.