Object-Oriented Simulation: Reusability, Adaptability, Maintainability
Object-Oriented Simulation: Reusability, Adaptability, Maintainability
E-Supply Chain: Using the Internet to Revolutionize Your Business
E-Supply Chain: Using the Internet to Revolutionize Your Business
Simulation with Arena
In Real Time: Managing the New Supply Chain
In Real Time: Managing the New Supply Chain
Web-based simulation 1: D-SOL; a distributed Java based discrete event simulation architecture
Proceedings of the 34th conference on Winter simulation: exploring new frontiers
Designing And Managing The Supply Chain
Designing And Managing The Supply Chain
Reference models for supply chain design and configuration
Proceedings of the 38th conference on Winter simulation
Supporting parametrization of business games for multiple educational settings
Proceedings of the 39th conference on Winter simulation: 40 years! The best is yet to come
Tradeoffs in building a generic supply chain simulation capability
Proceedings of the 40th Conference on Winter Simulation
Proceedings of the Winter Simulation Conference
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The development of web-enabled interactive training simulations is far from easy, especially when all models have to be developed from scratch for each training game. Actually, one would like to be able to reuse parts of existing, off-line simulation models in an interactive setting. The challenge is how to set-up simulation models or simulation libraries that are developed for off-line simulations in such a way that they can be reused for on-line situations, and adapted for different educational settings. Using a supply chain context as an example, this paper shows how libraries of simulation components can be applied both for offline simulation studies and for on-line training. The paper also describes the other functionality that is needed to create a generally applicable component library for supply chain training simulations.