AgentSpeak(L): BDI agents speak out in a logical computable language
MAAMAW '96 Proceedings of the 7th European workshop on Modelling autonomous agents in a multi-agent world : agents breaking away: agents breaking away
Theory of Modeling and Simulation
Theory of Modeling and Simulation
Developing Multi-agent Systems with JADE
ATAL '00 Proceedings of the 7th International Workshop on Intelligent Agents VII. Agent Theories Architectures and Languages
TAC-03: a supply-chain trading competition
AI Magazine
Web-based simulation 1: D-SOL; a distributed Java based discrete event simulation architecture
Proceedings of the 34th conference on Winter simulation: exploring new frontiers
A Survey of Simulation Game Users, Former-Users, and Never-Users
Simulation and Gaming
A Review of Scholarship on Assessing Experiential Learning Effectiveness
Simulation and Gaming
Today's Business Simulation Industry
Simulation and Gaming
An architecture for distributed simulation games
WSC '04 Proceedings of the 36th conference on Winter simulation
Training for today's supply chains: an introduction to the distributor game
WSC '05 Proceedings of the 37th conference on Winter simulation
From simulation to gaming: an object-oriented supply chain training library
WSC '05 Proceedings of the 37th conference on Winter simulation
Programming Multi-Agent Systems in AgentSpeak using Jason (Wiley Series in Agent Technology)
Programming Multi-Agent Systems in AgentSpeak using Jason (Wiley Series in Agent Technology)
Supporting parametrization of business games for multiple educational settings
Proceedings of the 39th conference on Winter simulation: 40 years! The best is yet to come
Simulation and Gaming
The goal-oriented design of agent systems: a refinement of Prometheus and its evaluation
International Journal of Agent-Oriented Software Engineering
Business Simulations and Cognitive Learning
Simulation and Gaming
Developments in Business Gaming
Simulation and Gaming
A plug and play pathway approach for operations management games development
Computers & Education
Prometheus: a methodology for developing intelligent agents
AOSE'02 Proceedings of the 3rd international conference on Agent-oriented software engineering III
A constructivist approach to designing business simulations for strategic management
Simulation and Gaming
The impact of a simulation game on operations management education
Computers & Education
Scalable middleware environment for agent-based internet applications
PARA'04 Proceedings of the 7th international conference on Applied Parallel Computing: state of the Art in Scientific Computing
Declarative agent programming support for a FIPA-Compliant agent platform
ProMAS'05 Proceedings of the Third international conference on Programming Multi-Agent Systems
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Interactive business simulations are widely used to explore and compare business strategies from both practice and theory. In many business simulations however, educators and researchers lack support in observing how the simulated actors operationalize their strategies, in validating whether operations have been aligned with the strategy, and also in (re)configuring available player and opponent strategies based on new theoretical or practical insights. This paper specifies requirements for a novel business simulation architecture that facilitates transparency, consistency and modularity of strategic decision making by simulated actors in interactive business simulations. A system architecture is proposed that integrates three components: an extensible agent middleware, a distributed simulation engine and a modular reasoning framework. How the architecture fulfills the three requirements of strategic reasoning transparency, consistency and modularity is illustrated in a use case of a business simulation game for supply chain management education.