Design for multimedia learning
Design for multimedia learning
Experiential learning and the effectiveness of economic simulation games
Simulation and Gaming
Designing educational support in system-dynamics-based interactive learning environments
Simulation and Gaming
Theorizing on the Treatment of Time in Simulation Gaming
Simulation and Gaming
Learning leadership skills in a simulated business environment
Computers & Education
Ritualistic Games, Boundary Control, and Information Uncertainty
Simulation and Gaming
Toward a Model for Intercultural Communication in Simulations
Simulation and Gaming
Proceedings of the Winter Simulation Conference
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Constructivism has recently gained popularity, although it isnot a completely new learning paradigm. Much of the work withine-learning, for example, uses constructivism as a reference"discipline" (explicitly or implicitly). However, some of the workdone within the simulation gaming (SG) community discusses what thebasic assumptions and implications of constructivism for SG are.Constructivism provides one theoretical approach to the use ofcomputer-based systems and, as such, deserves carefulconsideration. The author's view is that SG researchers-as SG is atransdisciplinary field-should seek to do research that isacceptable in terms of other disciplines and need to go back to theoriginal texts in the reference discipline to gain genuineappreciation of the arguments being proposed. This is an aim ofthis article. Another aim of this article is to provide theoreticaltools with which to enhance SG argumentation development anddebriefing.