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Abstract

Constructivism has recently gained popularity, although it isnot a completely new learning paradigm. Much of the work withine-learning, for example, uses constructivism as a reference"discipline" (explicitly or implicitly). However, some of the workdone within the simulation gaming (SG) community discusses what thebasic assumptions and implications of constructivism for SG are.Constructivism provides one theoretical approach to the use ofcomputer-based systems and, as such, deserves carefulconsideration. The author's view is that SG researchers-as SG is atransdisciplinary field-should seek to do research that isacceptable in terms of other disciplines and need to go back to theoriginal texts in the reference discipline to gain genuineappreciation of the arguments being proposed. This is an aim ofthis article. Another aim of this article is to provide theoreticaltools with which to enhance SG argumentation development anddebriefing.