Artificial intelligence
Artificial intelligence (2nd ed.)
Artificial intelligence (2nd ed.)
The use of scenarios in design
ACM SIGCHI Bulletin
Historical review of algorithm development for computerized business simulations
Simulation and Gaming
Theory of Modeling and Simulation
Theory of Modeling and Simulation
Computer Games versus Experiments
Proceedings of the IFIP TC5/WG5.7 Fourth International Workshop of the Special Interest Group on Integrated Production Management Systems and the European Group of University Teachers for Industrial Management EHTB: Games in Operations Management
Guest editorial: internet-mediated simulation and gaming
Simulation and Gaming - Special issue: Simulation & gaming
Applying constructivist approach to educational business games: case REALGAME
Simulation and Gaming - Special issue: Simulation & gaming
Human Problem Solving
Training for today's supply chains: an introduction to the distributor game
WSC '05 Proceedings of the 37th conference on Winter simulation
Hi-index | 0.00 |
In this paper we present a framework for scenarios in simulation games. It is used to support developing, using, and managing complex and dynamic simulation games, and it supports the achievement of the game's learning goal. Especially game facilitation is increasingly challenging due to the nature of these simulation games. The framework consists of a number of conditions, rules and actions, based on the concept of production systems from artificial intelligence, and it is presented as a component of Zeigler's experimental frame. This has been successfully used in the Distributor Game, which is the first of a series of management games developed for today's supply chain management challenges. Further research will focus on the extension of the set of conditions, rules and actions, and on visualizing and managing the interdependencies between the simulation game, its scenario, and the players.