Software requirements and acceptance testing
Annals of Software Engineering
From conceptual modelling to requirements engineering
Annals of Software Engineering
Replicating the CREWS Use Case Authoring Guidelines Experiment
Empirical Software Engineering
An ethnographic approach to design
The human-computer interaction handbook
Automated Prototyping of User Interfaces Based on UML Scenarios
Automated Software Engineering
Controlling simulation games through rule-based scenarios
Proceedings of the 38th conference on Winter simulation
Automatic Synthesis Of Behavioral Object Specifications From Scenarios
Journal of Integrated Design & Process Science
Reflections on a work-oriented design project
Human-Computer Interaction
Developing a Scenario Database for Product Innovation
HCD 09 Proceedings of the 1st International Conference on Human Centered Design: Held as Part of HCI International 2009
User interface prototyping based on UML scenarios and high-level Petri nets
ICATPN'00 Proceedings of the 21st international conference on Application and theory of petri nets
Reflections on 25 Years of Ethnography in CSCW
Computer Supported Cooperative Work
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A scenario is a description of a set of users, a work context, and a set of tasks that users perform or want to perform. A scenario sketches future technologies that will help users do the things they want to do. A scenario blends a carefully researched description of some set of real ongoing activities with an imaginative futuristic look at how technology could support those activities better.