DSS design: a systemic view of decision support
Communications of the ACM
An internet-mediated business simulation: developing and using TRECS
Simulation and Gaming - Special issue on internet-mediated simulation/gaming
Toward a multilingual, experiential environment for learning decision technology
Simulation and Gaming - Special issue on internet-mediated simulation/gaming
Simulation and Gaming - Special 30th anniversary issue, part 2
Perception gaps between IS academics and IS practitioners: an exploratory study
Information and Management
Evaluating the Impact of Dss, Cognitive Effort, and Incentives on Strategy Selection
Information Systems Research
An empirical investigation of decision-making satisfaction in web-based decision support systems
Decision Support Systems
DSS Effectiveness in Marketing Resource Allocation Decisions: Reality vs. Perception
Information Systems Research
Validating business gaming: Business game conformity with PIMS findings
Simulation and Gaming
The values of college students in business simulation game: A means-end chain-approach
Computers & Education
Conceptual modeling for simulation-based serious gaming
Decision Support Systems
Measuring the perceived effectiveness of decision support systems and their impact on performance
Decision Support Systems
Expert Systems with Applications: An International Journal
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This study discusses business simulation games as teaching tools in Information Systems (IS). The discipline's traditional teaching methods, while appropriate for the dissemination of foundational knowledge, do not provide the optimal platform for students to implement IS concepts. We suggest that business simulation games are an effective way to engage students in Decision Support Systems (DSS). Specifically, we discuss our experience with a game designed to channel students into a stream of entrepreneurial decision-making. Our findings indicate that business simulation games represent a sufficiently novel approach to teaching and learning.