Teaching with games: the Minesweeper and Asteroids experience
Journal of Computing Sciences in Colleges
Promoting strategic competence: what simulations can do for you
Simulation and Gaming - Simulation & gaming: An interdisciplinary journal of theory, practice and research
Integrating a conference simulation into an ESL Class
Simulation and Gaming - Simulation & gaming: An interdisciplinary journal of theory, practice and research
Measuring effectiveness of constructivist and behaviourist assignments in CS102
Proceedings of the 8th annual conference on Innovation and technology in computer science education
Simulation in education and training
Applied system simulation
Game Development Toolkit for Business People in Japan
Simulation and Gaming
Tinsel Town: A Top Management Simulation Involving Distributed Expertise
Simulation and Gaming
Developing a problem-based learning simulation: An economics unit on trade
Simulation and Gaming
Unpacking the potential of educational gaming: A new tool for gaming research
Simulation and Gaming
Conference simulation in an English composition course
Simulation and Gaming
Interactive community simulation environment for community health nursing
Future Play '07 Proceedings of the 2007 conference on Future Play
Examining the societal impacts of nanotechnology through simulation: NANO SCENARIO
Simulation and Gaming
Interactive accounting simulation environment for accounting education and training
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Acting, Knowing, Learning, Simulating, Gaming
Simulation and Gaming
Promoting Social and Emotional Learning With Games
Simulation and Gaming
Mediating Media Studies - Stimulating critical awareness in a virtual environment
Computers & Education
A Simulation of Lean Manufacturing: The Lean Lemonade Tycoon 2
Simulation and Gaming
Teaching strategies to millenial students
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Practical, appropriate, empirically-validated guidelines for designing educational games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A serious game for collaborative intercultural business communication
Proceedings of the 13th International Conference on Humans and Computers
Simulation in education and training
Winter Simulation Conference
Letting the students create and the teacher play: expanding the roles in serious gaming
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
The Coaching Cycle: A Coaching-by-Gaming Approach in Serious Games
Simulation and Gaming
Learning by gaming: supply chain application
Proceedings of the Winter Simulation Conference
Project management simulation with PTB project team builder
Proceedings of the Winter Simulation Conference
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