The effectiveness of games for educational purposes: a review of recent research
Simulation and Gaming
Simulation and Gaming - Special 30th anniversary issue, part 2
Conceptions of curriculum for simulation education: panel
Proceedings of the 32nd conference on Winter simulation
A framework for integrated flight simulation and design
Proceedings of the 46th Annual Southeast Regional Conference on XX
Aiding tomorrow's augmented cognition researchers through modeling and simulation curricula
FAC'07 Proceedings of the 3rd international conference on Foundations of augmented cognition
Advanced 3D visualization for simulation using game technology
Proceedings of the Winter Simulation Conference
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Simulation is gaining recognition as an academic discipline with a core body of knowledge being developed. It is being taught to students from high school through graduate school. Simulation is also increasingly being used for education and training in many applications, e.g., medicine and the military. The use of simulation games is increasing for students of all ages and educational levels. This chapter describes the emerging academic field of modeling and simulation (M&S) including the need for simulation specialists, professional recognition of simulation professionals, academic programs in M&S, the economics of simulation, and the use of simulation-based games for education.