Teaching strategies to millenial students

  • Authors:
  • Jean-Pierre Corriveau;Wei Shi

  • Affiliations:
  • Carleton University, Ottawa, Canada;UOIT, Oshawa, Canada

  • Venue:
  • Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
  • Year:
  • 2010

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Abstract

Millenial students are very technology-aware and see technology as a necessity in most aspects of their life including learning. Traditional learning methods, in which the instructor largely controls the learning process, are not well adapted to such a clientele. Conversely, serious gaming environments offer complex and diversified approaches to active learning, which millenial students greatly appreciate. In this paper, we report on how one such environment, namely Second Life, was used to create a teaching center for a university course on business strategies.