Letting the students create and the teacher play: expanding the roles in serious gaming

  • Authors:
  • Anna-Sofia Alklind Taylor;Per Backlund

  • Affiliations:
  • University of Skövde, Skövde, Sweden;University of Skövde, Skövde, Sweden

  • Venue:
  • Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
  • Year:
  • 2011

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Abstract

In this paper we describe four player roles in game-based learning and training, namely student player, student author, teacher player and teacher author. By this, we want to emphasise the creative and collaborative nature of gameplay, such as in-game feedback, scenario creation and "puckstering", that put students and teachers, not on opposite sides of a spectrum, but as members of a community of practice with varying degrees of expertise. Using these four player roles as a basis for analysis, we have observed training sessions for vocational education within military and rescue contexts. The result is multifaceted insights into both the strengths and draw-backs of incorporating these roles into a serious game.