Ford Whitman Harris and the economic order quantity model
Operations Research
Web-based simulation: some personal observations
WSC '96 Proceedings of the 28th conference on Winter simulation
Some elements relating to children's play and adult simulation/gaming
Simulation and Gaming - Special issue: play and simulation/gaming
Simulation and Gaming - Special 30th anniversary issue, part 2
Interactive Web-based animations for teaching and learning
Proceedings of the 32nd conference on Winter simulation
Simulation application service providing (SIM-ASP)
Proceedings of the 33nd conference on Winter simulation
Proceedings of the 33nd conference on Winter simulation
Web-based simulation 3: re-introducing web-based simulation
Proceedings of the 34th conference on Winter simulation: exploring new frontiers
WSC '04 Proceedings of the 36th conference on Winter simulation
An advanced supply chain management tool based on modeling and simulation
Computers and Industrial Engineering
High-performance computing enables simulations to transform education
Proceedings of the 39th conference on Winter simulation: 40 years! The best is yet to come
Design of educational multiplayer videogames: A vision from collaborative learning
Advances in Engineering Software
Web-based learning: effects on learning process and outcome
IEEE Transactions on Education
Proceedings of the Winter Simulation Conference
Proceedings of the Winter Simulation Conference
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Today's third level students are of a virtual generation, where online interactive multi-player games, virtual reality and simulations are a part of everyday life, making gaming and simulation a very important catalyst in the learning process. Teaching methods have to be more innovative to help students understand the complexity of decisions within dynamic supply chain environment. Interactive simulation games have the potential to be an efficient and enjoyable means of learning. A serious interactive business game, Automobile Supply Chain Management Game (AUSUM), has been introduced in this paper. Using theories learnt in class as a knowledge base, participants have to develop effective supply chain partnership strategy to enhance their supply chain networks. Deploying the game over the web encourages student interaction and group work. Most importantly the game will enable students to fundamentally grasp the impact of strategic decisions on other parts and players of the supply chain network.