Simulation and Gaming - Special 30th anniversary issue, part 2
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
Serious Games: Games That Educate, Train, and Inform
Serious Games: Games That Educate, Train, and Inform
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The majority of nursing curriculums continue to relate experiences and examples of nursing to the more familiar role of "nurse clinician". Specifically, the use of simulation and technology has been used in the undergraduate nursing program to assist learners in developing nursing skills and knowledge for treating individual patients with acute and chronic conditions. Nursing students are now able to apply learned concepts of nurse clinician when treating virtual patients and while engaging in simulation-based education. The use of such simulation in undergraduate nursing education allows learners to readily apply skills and knowledge within a safe learning environment; however, the use of such technology has not been widely adopted to address the learning needs of today's community health nursing students. In fact, despite its importance, the role and process of community health nursing is often unknown to many undergraduate nursing students. This paper presents a strategy-based, interactive community simulation environment that addresses the learning needs of millennial students within a community health nursing curriculum.