The effectiveness of games for educational purposes: a review of recent research
Simulation and Gaming
An internet-mediated business simulation: developing and using TRECS
Simulation and Gaming - Special issue on internet-mediated simulation/gaming
The changing nature of business simulation/gaming research: a brief history
Simulation and Gaming
A Survey of Simulation Game Users, Former-Users, and Never-Users
Simulation and Gaming
A Review of Scholarship on Assessing Experiential Learning Effectiveness
Simulation and Gaming
A plug and play pathway approach for operations management games development
Computers & Education
Mapping the reasons for resistance to Internet banking: A means-end approach
International Journal of Information Management: The Journal for Information Professionals
Digital educational game value hierarchy from a learners' perspective
Computers in Human Behavior
Evaluating the educational effectiveness of simulation games: A value generation model
Information Sciences: an International Journal
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Business simulation games (BSGs) enable students to practice making decisions in a virtual environment, accumulate experience in application of strategies, and train themselves in modes of decision-making. This study examines the value sought by players of BSG. In this study, a means-end chain (MEC) model was adopted as the basis, and ladder method soft laddering was used to conduct in-depth interviews with students who had experience in using BSGs. The chain concept of ''attribute-consequence-value'' was used to understand students' value cognition structures. Content analysis was used to analyze the attributes-consequences-values for BSGs players, then converted into a Hierarchical Value Map (HVM). The results showed that students consider teamwork and market diversity as the most important attributes, and the consequences of a cooperative approach and market diversity are emotional exchange and multi-thinking, with the ultimate value brought to users by exchanges between teams and constant thinking being interpersonal relationships and a sense of accomplishment.