Use of a simulation game in delivering blended lifelong learning in the construction industry - Opportunities and Challenges

  • Authors:
  • John Wall;Vian Ahmed

  • Affiliations:
  • Waterford Institute of Technology, Department of Construction and Civil Engineering, Cork Road, Waterford, Ireland;University of Salford, School of Built Environment, Salford, Greater Manchester M5 4WT, UK

  • Venue:
  • Computers & Education
  • Year:
  • 2008

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Abstract

Continuing professional development (CPD) and life-long learning are vital to both individual and organisational success. For higher education, the intensive resource requirements requisite in the development of e-learning content and the challenges in accommodating different learning styles, developing an e-learning program can be a resource intensive exercise. A blended learning program has been developed in Ireland in an attempt to address the CPD needs of Irish construction professionals. This initiative attempts to strike a balance between the considerable resources required in the development of an e-learning initiative while addressing staff concerns in integrating technology in the delivery of programs. This pilot explores the issues encountered in integrating a simulation game, called MERIT, on a module as part of this blended learning program. The key finding from this research indicates that simulation games can play a very effective role in the delivery of lifelong learning opportunities aimed at the construction industry. However, management of the integration of a simulation game into a program requires careful planning, establishing key milestone dates and encouraging online collaboration through assigning of marks for effort and use of voice over IP communications.