The effectiveness of games for educational purposes: a review of recent research
Simulation and Gaming
Modeling reality with simulation games for a cooperative learning
Proceedings of the 32nd conference on Winter simulation
Demonstrating supply chain parameter optimization through beer game simulation
Information-Knowledge-Systems Management
Lean engineering for planning systems redesign: staff participation by simulation
Proceedings of the 40th Conference on Winter Simulation
Conceptual modeling for simulation-based serious gaming
Decision Support Systems
A simulation based game approach for teaching operations management topics
Proceedings of the Winter Simulation Conference
Conceptual modelling for simulation-based serious gaming
Proceedings of the Winter Simulation Conference
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As the focus of the teaching-learning process moves from teaching to learning, the need for a better understanding by teachers of the psychology of learning increases in relevance. Many studies have proved the differences between students' learning styles which leads to the need for different approaches to be adopted when teaching a subject. This article offers a brief review of learning styles to show how games can be applied, particularly in Operations Management. It also proposes a taxonomy for games in Operations Management to finally focus on its application to DOSM - Didactic Operation Simulation Model. After formally defining DOSM, some practical models are shown. These experiments showed its effectiveness as an instructional technique to "teaching around the cycle".