Issues of expert flexibility in contexts characterized by complexity and change
Expertise in context
The NICE Project: Learning Together in a Virtual World
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
The Fully Immersive Team Training (FITT) Research System: Design and Implementation
Presence: Teleoperators and Virtual Environments
Performance Measurement in Simulation-Based Training
Simulation and Gaming
Simulation and Gaming
Serious Games, Debriefing, and Simulation/Gaming as a Discipline
Simulation and Gaming
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Instructional design has not kept pace with the growth of the globalized knowledge economy. In the area of project management, a volatile global economy requires immersive learning and training exercises targeted to expert learners that have not yet been widely adopted. The authors developed a 16-hour, immersive collective learning experience for mid-to high-level project managers. The exercise was carried out in the Second Life Virtual Worlds platform and aimed to accelerate learning among participants. In addition, the authors tested a number of questions about the capacity of Virtual Worlds to be used for running complex, immersive learning and training. Results indicate that participants experienced high levels of engagement with exercise and, in the second iteration, were able to achieve goals within the exercise. Various technological breakdowns pointed to both the downsides as well as the opportunities for Virtual Worlds to be used for immersive rehearsal engagements.