Visualizing science by citation mapping
Journal of the American Society for Information Science
Simulation and Gaming
Developments in Business Gaming
Simulation and Gaming
Research Note---Mapping the Field of Virtual Work: A Cocitation Analysis
Information Systems Research
Serious Games, Debriefing, and Simulation/Gaming as a Discipline
Simulation and Gaming
ISAGA at 40: Looking Back, Looking Forward- With a Little Help from S&G
Simulation and Gaming
Applying text-mining to personalization and customization research literature - Who, what and where?
Expert Systems with Applications: An International Journal
Innovation Diffusion: Assessment of Strategies Within the DIFFUSION SIMULATION GAME
Simulation and Gaming
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The authors apply the research profiling method to review all the research that has been published in Simulation & Gaming since the journalâ聙聶s inauguration in 1970. The data include 2,096 articles, of which 1,046 are research articles. The authors identify the prolific authors and their institutional affiliations. They tally referenced articles, title phrases, and descriptors. They find that the most prolific authors neither engage in more work division nor author more conventional thinking articles than less prolific authors and that the 51 prolific authors fall into 7 to 11 clusters.