Heuristics for designing enjoyable user interfaces: Lessons from computer games
CHI '82 Proceedings of the 1982 Conference on Human Factors in Computing Systems
What video games have to teach us about learning and literacy
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
How Computer Games Help Children Learn
How Computer Games Help Children Learn
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
A case study of computer gaming for math: Engaged learning from gameplay?
Computers & Education
Examining the pedagogical foundations of modern educational computer games
Computers & Education
Hi-index | 0.00 |
Formative instruction on multiplication primarily focuses on rote memorization. This leads to factual fluency, but also develops a narrow view of multiplication and hinders the development of conceptual understanding. Theory and research recommend the concurrent development of conceptual understanding and factual fluency during the initial stages of learning about multiplication. Woodward 2006 conducted a field study to investigate this instructional approach and found a significant difference between those who received instruction on multiplicative properties and timed-drills of multiplication facts on a conceptual measure than those who only spent time on timed drills. This study investigated the efficacy of integrating the same approach within a digital game. There was a significant decrease between pre-and post-measures of participants timed retrieval of multiplication facts, but no differences were found between conditions on pre-and post-measures of conceptual understanding. These findings indicate that special attention must be paid to intrinsic integration of instructional content in order to address conceptual understanding through digital game play.