The effectiveness of games for educational purposes: a review of recent research
Simulation and Gaming
How Computer Games Help Children Learn
How Computer Games Help Children Learn
Designing support to facilitate learning in powerful electronic learning environments
Computers in Human Behavior
Review: Multimedia, hypermedia, and hypertext: Motivation considered and reconsidered
Computers in Human Behavior
Computers in Human Behavior
Cognitive consequences of making computer-based learning activities more game-like
Computers in Human Behavior
A systematic literature review of empirical evidence on computer games and serious games
Computers & Education
A meta-analytic review of the role of instructional support in game-based learning
Computers & Education
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Although many studies have investigated the effects of digital game-based learning (DGBL) on learning and motivation, its benefits have never been systematically demonstrated. In our first experiment, we sought to identify the conditions under which DGBL is most effective, by analyzing the effects of two different types of instructions (learning instruction vs. entertainment instruction). Results showed that the learning instruction elicited deeper learning than the entertainment one, without impacting negatively on motivation. In our second experiment, we showed that if learners are given regular feedback about their performance, the entertainment instruction results in deep learning. These two experiments demonstrate that a serious game environment can promote learning and motivation, providing it includes features that prompt learners to actively process the educational content.