Criminal trial simulations in an English as a second language classroom
Simulation and Gaming
A computerized simulation for ESL composition students: building a house
Simulation and Gaming - Special issue: simulation of information systems, part 2
Written debriefing: the next vital step in learning with simulations
Simulation and Gaming - 30th anniversary issue, part 3
Simulation and Gaming - 30th anniversary issue, part 3
The emerging field of simulation & gaming: meanings of a retrospect
Simulation and Gaming
Promoting strategic competence: what simulations can do for you
Simulation and Gaming - Simulation & gaming: An interdisciplinary journal of theory, practice and research
Cimarron valley: a simulation-based EAP Composition curriculum
Simulation and Gaming - Simulation & gaming: An interdisciplinary journal of theory, practice and research
Connecting with computer science students by building bridges
Simulation and Gaming - Simulation & gaming: An interdisciplinary journal of theory, practice and research
Simulation/gaming in the EAP Writing class: benefits and drawbacks
Simulation and Gaming - Simulation & gaming: An interdisciplinary journal of theory, practice and research
Integrating a conference simulation into an ESL Class
Simulation and Gaming - Simulation & gaming: An interdisciplinary journal of theory, practice and research
Language learning simulations: a Piagetian perspective
Simulation and Gaming - Simulation & gaming: An interdisciplinary journal of theory, practice and research
Playing with "the three pigs": not just for children
Simulation and Gaming - Simulation & gaming: An interdisciplinary journal of theory, practice and research
Toward greater authenticity: a case for divergent simulations
Simulation and Gaming - Simulation & gaming: An interdisciplinary journal of theory, practice and research
GLOBECORP: simulation versus tradition
Simulation and Gaming - Simulation & gaming: An interdisciplinary journal of theory, practice and research
Symposium article: ESP needs washback and the fine tuning of driving instruction
Simulation and Gaming
Symposium article: Data generation through role-play: Assessing oral proficiency
Simulation and Gaming
Symposium article: Simulation in JFL: Business writing
Simulation and Gaming
Symposium article: MALAYSIAN LANGUAGE PLANNING
Simulation and Gaming
Microsimulations: Bridging theory and practice in the composition practicum
Simulation and Gaming
Transporting GOLDEN RICE to Malaysian classrooms
Simulation and Gaming
Using MARRIAGE AND FAMILY as an aid in acculturation
Simulation and Gaming
Language simulations: The blending space for writing and critical thinking
Simulation and Gaming
Conference simulation in an English composition course
Simulation and Gaming
Facilitating conversations across time: Using simulations in living history training
Simulation and Gaming
Breaking frame in a role-play simulation: A language socialization perspective
Simulation and Gaming
A plug and play pathway approach for operations management games development
Computers & Education
The impact of a simulation game on operations management education
Computers & Education
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This article is a reflection on the promises and pitfalls of using a simulation-centered curriculum for English as a Second Language (ESL) writing over time. A one-time graduate student and instructor of the program, the author returned after 10 years to the program as the director to discover that as with any curriculum, changes had occurred—changes in leadership, teaching staff, and course objectives—which had consequences for simulation use in the classroom. In an effort to determine the current state of the program and possible directions for the future, the author surveyed 12 current and former instructors and interviewed a former director of the program and found implications for instructor training, program direction, and sustaining simulation use over time.