Cimarron valley: a simulation-based EAP Composition curriculum
Simulation and Gaming - Simulation & gaming: An interdisciplinary journal of theory, practice and research
Integrating a conference simulation into an ESL Class
Simulation and Gaming - Simulation & gaming: An interdisciplinary journal of theory, practice and research
Language learning simulations: a Piagetian perspective
Simulation and Gaming - Simulation & gaming: An interdisciplinary journal of theory, practice and research
An interdisciplinary approach to teaching foreign languages with global and functional simulations
Simulation and Gaming - Simulation & gaming: An interdisciplinary journal of theory, practice and research
Critical Thinking: Tools for Taking Charge of Your Professional and Personal Life
Critical Thinking: Tools for Taking Charge of Your Professional and Personal Life
A lesson learned through gaming
Simulation and Gaming
The life of a simulation: Programmatic promises and pitfalls
Simulation and Gaming
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This article describes a language simulation involving six distinct phases: an in-class quick response, a card game, individual research, a classroom debate, a debriefing session, and an argumentative essay. An analysis of student artifacts-quick-response writings and final essays, respectively, both addressing the definition of liberty in a liberty-granting society-indicates a considerable betterment of the quality of the evidence supporting the writer's stance and/or the clarity of expression of that stance. Based on those findings, the article argues that language simulation is beneficial to students, in that it enhances their skills as critical thinkers and writers.