Computer science LOGO style. Vol. I: intermediate programming
Computer science LOGO style. Vol. I: intermediate programming
Perspectives on algorithm animation
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
From animation to analysis in introductory computer science
SIGCSE '94 Proceedings of the twenty-fifth SIGCSE symposium on Computer science education
Loop invariants and mathematical games
SIGCSE '95 Proceedings of the twenty-sixth SIGCSE technical symposium on Computer science education
Collaborative learning for computer science students
Journal of Computers in Mathematics and Science Teaching
Discovery learning in computer science
SIGCSE '96 Proceedings of the twenty-seventh SIGCSE technical symposium on Computer science education
Computer networks (3rd ed.)
Extended analogy: an alternative lecture method
SIGCSE '98 Proceedings of the twenty-ninth SIGCSE technical symposium on Computer science education
Java meets teletubbies: an interaction between program codes and physical props
ACSE '00 Proceedings of the Australasian conference on Computing education
Teaching microprocessors utilizing a project-based approach
Journal of Computing Sciences in Colleges
Animation of computer networking concepts
Journal on Educational Resources in Computing (JERIC)
Drama in the computer science classroom
Journal of Computing Sciences in Colleges
Lab activities requiring minimal resources for courses in computer networking
Journal of Computing Sciences in Colleges
Games, stories, or something more traditional: the types of assignments college students prefer
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Supply chain simulator: A scenario-based educational tool to enhance student learning
Computers & Education
An investigation of the use of simulation tools in management education
Proceedings of the Winter Simulation Conference
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During the development of a new program for teaching the subject of computer communication at high school, we examined different ways of teaching the algorithmic aspect of communication protocols. Upon trying the "standard" frontal lecture-type presentation, only a minority of the students comprehended the protocols.In looking for an alternative way of teaching, we developed a simulation game in which the students act as the protocol components. After playing the game, they discuss the characteristics of the protocol as experienced through playing.We found the simulation game method to be far more effective than the lecture-type presentation. The simulation game method had significantly improved the level of understanding and the motivation of the students.In this paper we describe the simulation game and its didactic method and discuss the results of applying it in high school classes in Israel during the past year.