Simulation game for teaching communications protocols
SIGCSE '97 Proceedings of the twenty-eighth SIGCSE technical symposium on Computer science education
On the Distributed Management of SCORM-Compliant Course Contents
AINA '05 Proceedings of the 19th International Conference on Advanced Information Networking and Applications - Volume 1
Journal of the American Society for Information Science and Technology
IEEE Transactions on Education
Motivating Students through On-Line Competition: An Analysis of Satisfaction and Learning Styles
ICWL '08 Proceedings of the 7th international conference on Advances in Web Based Learning
A plug and play pathway approach for operations management games development
Computers & Education
Estimating the difficulty level of the challenges proposed in a competitive e-learning environment
IEA/AIE'10 Proceedings of the 23rd international conference on Industrial engineering and other applications of applied intelligent systems - Volume Part I
A distributed system for learning programming on-line
Computers & Education
An investigation of the use of simulation tools in management education
Proceedings of the Winter Simulation Conference
Process simulation environment for case studies
Proceedings of the Winter Simulation Conference
Comparing student competences in a face-to-face and online business game
Computers in Human Behavior
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Simulation-based educational products are excellent set of illustrative tools that proffer features like visualization of the dynamic behavior of a real system, etc. Such products have great efficacy in education and are known to be one of the first-rate student centered learning methodologies. These products allow students to practice skills such as critical thinking and decision-making. In this paper, a case is presented where a scenario-based e-learning product namely 'supply chain simulator' is developed at KFUPM for an introductory technology course. The product simulates a supply chain - a network of facilities and distribution systems that carries out the task of procurement and transformation of materials from manufacturer to customer. The product was put to test during four semesters and results of the survey conducted by the instructors and the students are presented. The results clearly suggest the benefits of using such a tool in enhancing student learning.