Game playing as a technique for teaching parallel computing concepts
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Simulation game for teaching communications protocols
SIGCSE '97 Proceedings of the twenty-eighth SIGCSE technical symposium on Computer science education
A method for obtaining digital signatures and public-key cryptosystems
Communications of the ACM
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Proceedings of the 38th SIGCSE technical symposium on Computer science education
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Why should we bore students when teaching CS?
Koli Calling '07 Proceedings of the Seventh Baltic Sea Conference on Computing Education Research - Volume 88
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In computer science education one should employ creative teaching methods, especially for non-majors or beginning students. Students who are new to computer science typically find the field full of theoretical, technical, or even tedious concepts. Lack of interest, motivation, or understanding creates a difficult mix of students. This paper describes a technique which combines analogy and simple memory techniques to aid in the teaching of technical concepts.