Participatory simulation framework to support learning computer science
International Journal of Mobile Learning and Organisation
Technology as small group face-to-face Collaborative Scaffolding
Computers & Education
Anatomy of a mobilized lesson: Learning my way
Computers & Education
Awareness of group performance in a CSCL-environment: Effects of peer feedback and reflection
Computers in Human Behavior
An investigation of the use of simulation tools in management education
Proceedings of the Winter Simulation Conference
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This paper reports on one cycle of a design-based research (DBR) study in which mCSCL was explored through an iterative process of (re)designing and testing the collaboration and learning approach with students. A unique characteristic of our mCSCL approach is the student-led emergent formation of groups. The mCSCL application assigns each student a component of a Chinese character and requires them to form groups that can assemble a Chinese character using the components held by the group members. The enactment of the learning design in two modes (with and without the digital technology) was observed, and the actual process of students being scaffolded technologically or socially to accomplish their task was analyzed. Students were found to favor the card mode over the phone mode due to the emergent game strategy (social scaffold) of ''trial and error'' that they found it comfortable in applying. That triggered us to examine the scaffolding strategies by conducting another round of literature review. We explored domain-oriented theories (i.e. in Chinese character learning) to inform and guide them in deciding how they should further accommodate or rectify the students' use of the strategy. This cycle of DBR in Chinese-PP project has effectively reshaped the overall learning model design. This paper brings to the fore the value of the interplay and iterations of theories, implementations and reflections, in no fixed order, as advocated by DBR.