The effectiveness of games for educational purposes: a review of recent research
Simulation and Gaming
Expert behavior in children's video game play
Simulation and Gaming
Trigger Happy: Videogames and the Entertainment Revolution
Trigger Happy: Videogames and the Entertainment Revolution
The effect of a male-oriented computer gaming culture on careers in the computer industry
ACM SIGCAS Computers and Society
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
The experiment of improving students' spatial ability by using VGLS
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
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Correlation studies have shown that games can influence self-development of youth, resolve conflict and discord in their development, and develop their skills, etc. Referring to R.M.Gagne's theory of learning outcomes, the paper demonstrates the impacts of games on youth development from the perspective of the object, specifically including four aspects: games and the learning of verbal information, games and the development of intellectual skill, games and the development of psychomotor skill, and games and the formation of attitude.