The effect of a male-oriented computer gaming culture on careers in the computer industry

  • Authors:
  • Marc J. Natale

  • Affiliations:
  • Churchville, NY

  • Venue:
  • ACM SIGCAS Computers and Society
  • Year:
  • 2002

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Abstract

If careers in the computer industry were viewed, it would be evident that there is a conspicuous gender gap between the number of male and female employees. The same gap can be observed at the college level where males are dominating females as to those who pursue and obtain a degree in computer science. The question that this research paper intends to show is: Why are males so dominant when it comes to computer related matter? I have traced this question back to the computer game. Computer games are a fun medium and provide the means for an individual to become computer literate through the engagement of spatial learning and cognitive processing abilities. Since such games are marketed almost exclusively to males, females have a distinct disadvantage. Males are more computer literate through the playing of computer games, and are provided with an easy lead-in to more advanced utilization of computers such as programming. Females tend to be turned off due to the male stereotypes and marketing associated with games and thus begins the gender gap.