Artificial intelligence and tutoring systems: computational and cognitive approaches to the communication of knowledge
Collaboration with Lean Media: how open-source software succeeds
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
Life on the Screen: Identity in the Age of the Internet
Life on the Screen: Identity in the Age of the Internet
From turtles to Tangible Programming Bricks: explorations in physical language design
Personal and Ubiquitous Computing
Game programming in introductory courses with direct state manipulation
ITiCSE '05 Proceedings of the 10th annual SIGCSE conference on Innovation and technology in computer science education
Graphical game development in CS2: a flexible infrastructure for a semester long project
Proceedings of the 37th SIGCSE technical symposium on Computer science education
Learning to Program with Alice, Brief Edition
Learning to Program with Alice, Brief Edition
Computer games as motivation for design patterns
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Simulation-Based Game Learning Environments: Building and Sustaining a Fish Tank
DIGITEL '07 Proceedings of the The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
Game2Learn: building CS1 learning games for retention
Proceedings of the 12th annual SIGCSE conference on Innovation and technology in computer science education
FEATURE: Empowering kids to create and share programmable media
interactions - Pencils before pixels: a primer in hand-generated sketching
Group mirrors to support interaction regulation in collaborative problem solving
Computers & Education
The Dynamics of Affective Transitions in Simulation Problem-Solving Environments
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
ITS '08 Proceedings of the 9th international conference on Intelligent Tutoring Systems
Computer games and traditional CS courses
Communications of the ACM - Finding the Fun in Computer Science Education
The effect of uncertainty on learning in game-like environments
Computers & Education
Evaluating multiple aspects of a digital educational problem-solving-based adventure game
Computers in Human Behavior
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Simulation games are now increasingly applied to many subject domains as they allow students to engage in discovery processes, and may facilitate a flow learning experience. However, the relationship between learning experiences and problem solving strategies in simulation games still remains unclear in the literature. This study, thus, analyzed the feedback and problem solving behaviors of 117 students in a simulation game, designed to assist them to learn computational problem solving. It was found that students when learning computational problem solving with the game were more likely to perceive a flow learning experience than in traditional lectures. The students' intrinsic motivation was also enhanced when they learned with the simulation game. In particular, the results of the study found a close association between the students' learning experience states and their problem solving strategies. The students who perceived a flow experience state frequently applied trial-and-error, learning-by-example, and analytical reasoning strategies to learn the computational problem solving skills. However, a certain portion of students who experienced states of boredom and anxiety did not demonstrate in-depth problem solving strategies. For instance, the students who felt anxious in the simulation game did not apply the learning-by-example strategy as frequently as those in the flow state. In addition, the students who felt bored in the simulation game only learned to solve the problem at a superficial level.