Objects: visualization of behavior and state
Proceedings of the 8th annual conference on Innovation and technology in computer science education
Human factors affecting dependability in end-user programming
WEUSE I Proceedings of the first workshop on End-user software engineering
Social networks generate interest in computer science
Proceedings of the 37th SIGCSE technical symposium on Computer science education
Most difficult topics in CS1: results of an online survey of educators
ACM SIGCSE Bulletin
Concept visualization in CS0 using ALICE
Journal of Computing Sciences in Colleges
CS1 programming language options
Journal of Computing Sciences in Colleges
Through the looking glass: teaching CS0 with Alice
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Experiencing aspects of games programming in an introductory computer graphics class
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Puppet master: a tutorial framework for existing java applications
ACM-SE 45 Proceedings of the 45th annual southeast regional conference
Using lyrics and music to reinforce concepts
Journal of Computing Sciences in Colleges
Definition of a layered avatar behavior script language for creating and reusing scenario scripts
Multimedia Tools and Applications
Games, stories, or something more traditional: the types of assignments college students prefer
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Game-themed programming assignments: the faculty perspective
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Special session in honor of randy pausch
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Education: Fast ray tracing and the potential effects on graphics and gaming courses
Computers and Graphics
An embodied interface for teaching computational thinking
Proceedings of the 13th international conference on Intelligent user interfaces
Teaching an object-oriented CS1 -: with Python
Proceedings of the 13th annual conference on Innovation and technology in computer science education
Some field experience with Alice
Journal of Computing Sciences in Colleges
Assessing game-themed programming assignments for CS1/2 courses
GDCSE '08 Proceedings of the 3rd international conference on Game development in computer science education
Computer graphics in context: an approach to a first course in computer graphics
ACM SIGGRAPH ASIA 2008 educators programme
Engaging middle school teachers and students with alice in a diverse set of subjects
Proceedings of the 40th ACM technical symposium on Computer science education
Education: Alice 3: concrete to abstract
Communications of the ACM - A Blind Person's Interaction with Technology
Computer games and traditional CS courses
Communications of the ACM - Finding the Fun in Computer Science Education
Game-themed programming assignments for faculty: a case study
Proceedings of the 41st ACM technical symposium on Computer science education
Learn Java in 3D with the Env3D library
Proceedings of the 15th Western Canadian Conference on Computing Education
Broadening accessibility to computer science for K-12 education
Proceedings of the fifteenth annual conference on Innovation and technology in computer science education
Game-themed instructional modules: a video case study
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Game design and development course taught with Alice
Journal of Computing Sciences in Colleges
Incorporating Alice into a summer math and science outreach program
Proceedings of the 2009 Alice Symposium
The craft of computer programming: lifting the veil
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
The state of the art in end-user software engineering
ACM Computing Surveys (CSUR)
Teaching introductory programming with popular board games
Proceedings of the 42nd ACM technical symposium on Computer science education
The use of evidence in the change making process of computer science educators
Proceedings of the 42nd ACM technical symposium on Computer science education
Human-centered visualization environments
Human-centered visualization environments
The effect of simulation games on the learning of computational problem solving
Computers & Education
Mediated transfer: Alice 3 to Java
Proceedings of the 43rd ACM technical symposium on Computer Science Education
iBaton: conducting virtual concerts using smartphones
Proceedings of the 2012 Joint International Conference on Human-Centered Computer Environments
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part II
Role-play virtual worlds for teaching object-oriented design: the ViRPlay development experience
Software—Practice & Experience
Experience with Dream Coders: developing a 2D RPG for teaching introductory programming concepts
Journal of Computing Sciences in Colleges
Pass the ball: game-based learning of software design
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
Helping first year novice programming students PASS
ACE '11 Proceedings of the Thirteenth Australasian Computing Education Conference - Volume 114
CodeSpells: embodying the metaphor of wizardry for programming
Proceedings of the 18th ACM conference on Innovation and technology in computer science education
Drawing and understanding recursive functions
Journal of Computing Sciences in Colleges
Piloting Alice in the Upper School
Proceedings of Alice Symposium on Alice Symposium
Alice in Virginia Beach, a Continuing Experiment
Proceedings of Alice Symposium on Alice Symposium
Pragmatism and Production: Introductory Computing in an Undergraduate Business Curriculum
Proceedings of Alice Symposium on Alice Symposium
Codespells: how to design quests to teach java concepts
Journal of Computing Sciences in Colleges
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