Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
The persona effect: affective impact of animated pedagogical agents
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Alice: lessons learned from building a 3D system for novices
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Task-oriented collaboration with embodied agents in virtual worlds
Embodied conversational agents
Parameterized action representation for virtual human agents
Embodied conversational agents
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Interacting with virtual characters in interactive storytelling
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Believability through context using "knowledge in the world" to create intelligent characters
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 1
Scripting embodied agents behaviour with CML: character markup language
Proceedings of the 8th international conference on Intelligent user interfaces
Implementation of a scripting language for VRML/X3D-based embodied agents
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
Interval scripts: a programming paradigm for interactive environments and agents
Personal and Ubiquitous Computing
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AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
Web3D '05 Proceedings of the tenth international conference on 3D Web technology
The virtual learning space: an interactive 3D environment
Web3D '05 Proceedings of the tenth international conference on 3D Web technology
High-level control posture of story characters based on personality and emotion
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H-animator: a visual tool for modeling, reuse and sharing of X3D humanoid animations
Proceedings of the eleventh international conference on 3D web technology
Learning to Program with Alice, Brief Edition
Learning to Program with Alice, Brief Edition
Developing embodied agent-based user interface by using interactive drama markup language
Proceedings of the 3rd International Conference on Ubiquitous Information Management and Communication
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An avatar script language consists of a set of commands which are used to control avatar behaviors in cyberspace. These script languages should be abstracted from complex low-level concepts such as DOF, so that users can create scenario scripts easily without having to be concerned about the physical properties of motion. Also, the scripts should be defined in a standard format and structure so that they can be reused in various applications. In the proposed system, we defined a layered script language for avatar behavior representation and control, which consists of task-level behavior, high-level motion and primitive motion script. The high-level behavior script provides abstract and domain-dependent avatar-object behavior interfaces to the user so that the user can easily create avatar scenario scripts, the high-level motion script represents the avatar motion sequence, and the primitive motion script represents the geometric information of the underlying tools for physical animation control. A presentation domain is chosen to apply the proposed script language, and empirical evaluation shows that a novice user can easily and quickly design a scenario script using the proposed interface