Simulating humans: computer graphics animation and control
Simulating humans: computer graphics animation and control
Artificial fishes: physics, locomotion, perception, behavior
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Multi-level direction of autonomous creatures for real-time virtual environments
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
BodyChat: autonomous communicative behaviors in avatars
AGENTS '98 Proceedings of the second international conference on Autonomous agents
Embodiment in conversational interfaces: Rea
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The EMOTE model for effort and shape
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Lessons learned: building and deploying shared virtual environments
The social life of avatars
A Model of Nonverbal Communication and Interpersonal Relationship Between Virtual Actors
CA '96 Proceedings of the Computer Animation
Non-verbal cues for discourse structure
ACL '01 Proceedings of the 39th Annual Meeting on Association for Computational Linguistics
The child behind the character
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
Diminishing returns of engineering effort in telerobotic systems
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
Teaching virtual characters how to use body language
Lecture Notes in Computer Science
Direct manipulation like tools for designing intelligent virtual agents
Lecture Notes in Computer Science
Definition of a layered avatar behavior script language for creating and reusing scenario scripts
Multimedia Tools and Applications
SETN '08 Proceedings of the 5th Hellenic conference on Artificial Intelligence: Theories, Models and Applications
Social Perception and Steering for Online Avatars
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Metaphorical affect sensing in an intelligent conversational agent
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
E-Drama: Facilitating Online Role-play using an AI Actor and Emotionally Expressive Characters
International Journal of Artificial Intelligence in Education
Spontaneous Avatar Behavior for Human Territoriality
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Comparing and evaluating real time character engines for virtual environments
Presence: Teleoperators and Virtual Environments
KI'09 Proceedings of the 32nd annual German conference on Advances in artificial intelligence
Optimal Choice and Beliefs with Ex Ante Savoring and Ex Post Disappointment
Management Science
Affect and metaphor sensing in virtual drama
International Journal of Computer Games Technology
Applying direct manipulation interfaces to customizing player character behaviour
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Individualized agent interactions
MIG'11 Proceedings of the 4th international conference on Motion in Games
A framework for realistic 3D tele-immersion
Proceedings of the 6th International Conference on Computer Vision / Computer Graphics Collaboration Techniques and Applications
Intelligent virtual humans with autonomy and personality: State-of-the-art
Intelligent Decision Technologies
Hi-index | 0.00 |
Autonomous agents can help users by taking on a substantial workload, and performing tasks that are too complex for a human. However, in some systems complete autonomy is undesirable as it removes control from the user. It is therefore important to include some user control while maintaining the reduced workload associated with an autonomous system. This is particularly true of user avatars in virtual worlds, appropriate non-verbal communication is too complex to be directed explicitly and should therefore be controlled by an agent. However, the non-verbal communication should express the feelings of the user, so a degree of human input is needed. This paper presents Demeanour, an autonomous system for generating body language in avatars, which integrates user input based on a three level methodology of customization and control.