Applying direct manipulation interfaces to customizing player character behaviour

  • Authors:
  • Marco Gillies

  • Affiliations:
  • Department of Computer Science, University College London, London, UK

  • Venue:
  • ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
  • Year:
  • 2006

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Abstract

The ability customize a players avatar (their graphical representation) is one of the most popular features of online games and graphical chat environments. Though customizing appearance is a common ability in most games, creating tools for customizing a character's behaviour is still a difficult problem. We propose a methodology, based on direct manipulation, that allows players to specify the type of behaviour they would like in a given context. This methodology is iterative, with the player performing a number of different customizations in different contexts. Players are also able to continue customizing their character during play, with commands that can have long term and permanent effects.