BodyChat: autonomous communicative behaviors in avatars
AGENTS '98 Proceedings of the second international conference on Autonomous agents
The EMOTE model for effort and shape
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
BEAT: the Behavior Expression Animation Toolkit
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Integrating Autonomous Behavior and User Control for Believable Agents
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
Multimodal expressive embodied conversational agents
Proceedings of the 13th annual ACM international conference on Multimedia
Gesture modeling and animation based on a probabilistic re-creation of speaker style
ACM Transactions on Graphics (TOG)
Social Perception and Steering for Online Avatars
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Implementing expressive gesture synthesis for embodied conversational agents
GW'05 Proceedings of the 6th international conference on Gesture in Human-Computer Interaction and Simulation
Cultural behaviors of virtual agents in an augmented reality environment
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
Augmented reality using a 3D motion capturing suit
Proceedings of the 4th Augmented Human International Conference
Cultural diversity for virtual characters (extended abstract)
IJCAI'13 Proceedings of the Twenty-Third international joint conference on Artificial Intelligence
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Individualized virtual agents can enhance the user's perception of a virtual scenario. However, most systems only provide customization for visual features of the characters. In this paper, we describe an approach to individualizing the non-verbal behavior of virtual agents. To this end, we present a software framework which is able to visualize individualized non-verbal behavior. For demonstration purposes, we designed four behavioral profiles that simulate prototypical behaviors for differences in personality and gender. These were then tested in an evaluation study.