3-D sound for virtual reality and multimedia
3-D sound for virtual reality and multimedia
A volumetric method for building complex models from range images
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Integrating Autonomous Behavior and User Control for Believable Agents
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
Middleware for streaming 3D progressive meshes over lossy networks
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Carved Visual Hulls for Image-Based Modeling
International Journal of Computer Vision
TFAN: A low complexity 3D mesh compression algorithm
Computer Animation and Virtual Worlds - CASA' 2009 Special Issue
Modeling progressive mesh streaming: Does data dependency matter?
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
ISMAR '11 Proceedings of the 2011 10th IEEE International Symposium on Mixed and Augmented Reality
Towards the understanding of human perceptual quality in tele-immersive shared activity
Proceedings of the 3rd Multimedia Systems Conference
3TP: an application-Layer protocol for streaming 3-D models
IEEE Transactions on Multimedia
A domain-independent framework for modeling emotion
Cognitive Systems Research
High-Quality Visualization for Geographically Distributed 3-D Teleimmersive Applications
IEEE Transactions on Multimedia
Joint Depth and Color Camera Calibration with Distortion Correction
IEEE Transactions on Pattern Analysis and Machine Intelligence
A 3D tele-immersion system based on live captured mesh geometry
Proceedings of the 4th ACM Multimedia Systems Conference
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Meeting, socializing and conversing online with a group of people using teleconferencing systems is still quite different from the experience of meeting face to face. We are abruptly aware that we are online and that the people we are engaging with are not in close proximity. Analogous to how talking on the telephone does not replicate the experience of talking in person. Several causes for these differences have been identified and we propose inspiring and innovative solutions to these hurdles in attempt to provide a more realistic, believable and engaging online conversational experience. We present the distributed and scalable framework REVERIE that provides a balanced mix of these solutions. Applications build on top of the REVERIE framework will be able to provide interactive, immersive, photo-realistic experiences to a multitude of users that for them will feel much more similar to having face to face meetings than the experience offered by conventional teleconferencing systems.