Multimedia: computing, communications and applications
Multimedia: computing, communications and applications
International Journal of Human-Computer Studies
"I'm the Jedi!" - A Case Study of User Experience in 3D Tele-immersive Gaming
ISM '10 Proceedings of the 2010 IEEE International Symposium on Multimedia
Color-plus-depth level-of-detail in 3D tele-immersive video: a psychophysical approach
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Voice quality prediction models and their application in VoIP networks
IEEE Transactions on Multimedia
3D teleimmersion for remote injury assessment
Proceedings of the 2012 international workshop on Socially-aware multimedia
A framework for realistic 3D tele-immersion
Proceedings of the 6th International Conference on Computer Vision / Computer Graphics Collaboration Techniques and Applications
Proceedings of the 28th Annual ACM Symposium on Applied Computing
Subjective evaluation of olfactory and visual media synchronization
Proceedings of the 4th ACM Multimedia Systems Conference
Activity-aware adaptive compression: a morphing-based frame synthesis application in 3DTI
Proceedings of the 21st ACM international conference on Multimedia
User-profile-based perceived olfactory and visual media synchronization
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP) - Special issue of best papers of ACM MMSys 2013 and ACM NOSSDAV 2013
ROI-based Video Quality Assessment and Regulation for Mobile Videoconferencing
Proceedings of Workshop on Mobile Video Delivery
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ITU-T G.1070 [7] is widely cited for evaluating the subjective quality of the video conferencing, but its findings cannot be applied to the tele-immersion. The reasons are two fold. First, a tele-immersive system offers end users an unmatched realistic and immersive experience by allowing them to collaborate in the joint virtual space. Second, the human activities in the shared space are not limited to the conferencing conversation. In this paper, we conduct a user study with 19 participants to investigate the human perceptions of two tele-immersive shared activities, where media samples of different qualities are evaluated using the comparative category rating method [9] in case of each activity. We compare our subjective results to those presented in G.1070, and demonstrate heterogeneous human perceptual impacts in different activities.