"I'm the Jedi!" - A Case Study of User Experience in 3D Tele-immersive Gaming

  • Authors:
  • Wanmin Wu;Ahsan Arefin;Zixia Huang;Pooja Agarwal;Shu Shi;Raoul Rivas;Klara Nahrstedt

  • Affiliations:
  • -;-;-;-;-;-;-

  • Venue:
  • ISM '10 Proceedings of the 2010 IEEE International Symposium on Multimedia
  • Year:
  • 2010

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Abstract

In this paper, we present the results from a quantitative and qualitative study of distributed gaming in 3D tele-immersive (3DTI) environments. We explore the Quality of Experience (QoE) of users in the new cyber-physical gaming environment. Guided by a theoretical QoE model, we conducted a case study and evaluated the impact of various Quality of Service (QoS) metrics (e.g., end-to-end delay, visual quality, etc.) on 3DTI gaming experience. We also identified a number of non-technical factors that are not captured by the original theoretical model, such as age, social interaction, and physical setup. Our analysis highlights new implications for the next-generation gaming system design, as well as a more comprehensive conceptual framework that captures non-technical influences for user experience in such environments.