SyncCast: synchronized dissemination in multi-site interactive 3D tele-immersion
MMSys '11 Proceedings of the second annual ACM conference on Multimedia systems
Towards the understanding of human perceptual quality in tele-immersive shared activity
Proceedings of the 3rd Multimedia Systems Conference
TEEVE endpoint: towards the ease of 3D tele-immersive application development
Proceedings of the 21st ACM international conference on Multimedia
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3D Teleimmersion is emerging as a 3D telepresence platform that enables remote participants to immerse themselves like in a 2D video conference, but in a joint virtual space with a sense of space and time. Distributed remote participants can move around each other, go through each other, operate virtual objects and cooperate on moving, changing and manipulating virtual objects jointly in the same virtual space. This 3D teleimmersive platform promises to lend itself very well to many healthcare applications such as tele-physiotherapy where telepresence, interactivity, depth of movement, and immersion are necessary ingredients for yielding performance gains, such as getting better from the patient and doctor point of view. In this position paper we discuss questions, requirements, and challenges for (a) understanding the first step in tele-physiotherapy, the remote injury assessment activity and (b) understanding the impact of the activity on 3D teleimmersion to be deployed and assist doctors/patients in remote injury assessment activity.