Dimensioning server access bandwidth and multicast routing in overlay networks
NOSSDAV '01 Proceedings of the 11th international workshop on Network and operating systems support for digital audio and video
Approximation and heuristic algorithms for minimum-delay application-layer multicast trees
IEEE/ACM Transactions on Networking (TON)
Proceedings of the 15th international conference on Multimedia
The Design of a Multi-party VoIP Conferencing System over the Internet
ISM '07 Proceedings of the Ninth IEEE International Symposium on Multimedia
A multi-stream adaptation framework for bandwidth management in 3D tele-immersion
Proceedings of the 2006 international workshop on Network and operating systems support for digital audio and video
Spatialized audio streaming for networked virtual environments
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Cross-tree adjustment for spatialized audio streaming over networked virtual environments
Proceedings of the 18th international workshop on Network and operating systems support for digital audio and video
Multi-stream synchronization for 3D tele-immersive and collaborative environment
Proceedings of the 2nd International Conference on Immersive Telecommunications
Enabling multi-party 3D tele-immersive environments with ViewCast
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
DVBMN-l: delay variation bounded multicast network with multiple paths
ICME'09 Proceedings of the 2009 IEEE international conference on Multimedia and Expo
On the minimum diameter spanning tree problem
Information Processing Letters
TSync: a new synchronization framework for multi-site 3D tele-immersion
Proceedings of the 20th international workshop on Network and operating systems support for digital audio and video
Bundle of Streams: Concept and Evaluation in Distributed Interactive Multimedia Environments
ISM '10 Proceedings of the 2010 IEEE International Symposium on Multimedia
An overview of constraint-based path selection algorithms for QoS routing
IEEE Communications Magazine
Human perception of jitter and media synchronization
IEEE Journal on Selected Areas in Communications
Quality-of-service routing for supporting multimedia applications
IEEE Journal on Selected Areas in Communications
Multicast routing with end-to-end delay and delay variation constraints
IEEE Journal on Selected Areas in Communications
Synchronized dissemination framework for supporting high-quality tele-immersive shared activity
MM '11 Proceedings of the 19th ACM international conference on Multimedia
3D teleimmersion for remote injury assessment
Proceedings of the 2012 international workshop on Socially-aware multimedia
A 3D tele-immersion system based on live captured mesh geometry
Proceedings of the 4th ACM Multimedia Systems Conference
Subjective evaluation of olfactory and visual media synchronization
Proceedings of the 4th ACM Multimedia Systems Conference
Evolution of temporal multimedia synchronization principles: A historical viewpoint
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP) - Special Sections on the 20th Anniversary of ACM International Conference on Multimedia, Best Papers of ACM Multimedia 2012
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An ideal interactive 3D tele-immersion (3DTI) system is expected to disseminate and synchronize multi-streams with a shortest-possible latency among participating sites, achieve inter-stream synchronization, and bound both inter-sender and inter-receiver skews. This is, however, a key challenge because of (1) the coexistence of multi-modal, correlated, bandwidth-savvy streams from multiple source media, (2) the bounded bandwidth resources at each site, (3) the heterogeneous transmission end-to-end delays (EED) between sites and (4) the diversity of 3D views requested by multiple users. Our study of the existing content dissemination topologies reveals their inadequacy of handlings the complication and dynamics present in 3DTI systems. In this paper, we propose SyncCast, a multi-stream multicast dissemination scheme that takes into account the bandwidth constraint, as well as the inter-stream, inter-sender and inter-receiver synchronization. We classify the 3DTI media streams into different service classes based on the users' visual interests. SyncCast is designed to address the interactions among EED, synchronization and bandwidth in the real-world Internet settings. We compare SyncCast and our previous ViewCast algorithm. The simulation results show the improvement in the synchronization performance and the implementation feasibility of SyncCast in supporting the multi-site interactive 3DTI system.