Fibonacci heaps and their uses in improved network optimization algorithms
Journal of the ACM (JACM)
The boost graph library: user guide and reference manual
The boost graph library: user guide and reference manual
Deployment issues for multi-user audio support in CVEs
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Comparison of delivery architectures for immersive audio in crowded networked games
NOSSDAV '04 Proceedings of the 14th international workshop on Network and operating systems support for digital audio and video
Scalable peer-to-peer networked virtual environment
Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games
FreeMMG: a hybrid peer-to-peer and client-server model for massively multiplayer games
Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games
NOSSDAV '05 Proceedings of the international workshop on Network and operating systems support for digital audio and video
DICE: Internet Delivery of Immersive Voice Communication for Crowded Virtual Spaces
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
Supporting multi-party voice-over-IP services with peer-to-peer stream processing
Proceedings of the 13th annual ACM international conference on Multimedia
A distributed event delivery method with load balancing for MMORPG
NetGames '05 Proceedings of 4th ACM SIGCOMM workshop on Network and system support for games
A peer-to-peer architecture for massive multiplayer online games
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
A distributed architecture for MMORPG
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
Peer clustering: a hybrid approach to distributed virtual environments
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
Cross-tree adjustment for spatialized audio streaming over networked virtual environments
Proceedings of the 18th international workshop on Network and operating systems support for digital audio and video
SyncCast: synchronized dissemination in multi-site interactive 3D tele-immersion
MMSys '11 Proceedings of the second annual ACM conference on Multimedia systems
Synchronized dissemination framework for supporting high-quality tele-immersive shared activity
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Evolution of temporal multimedia synchronization principles: A historical viewpoint
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP) - Special Sections on the 20th Anniversary of ACM International Conference on Multimedia, Best Papers of ACM Multimedia 2012
Interest management for distributed virtual environments: A survey
ACM Computing Surveys (CSUR)
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Networked virtual environments (NVE) are increasingly popular and represent a range of applications. Some online virtual worlds have a dedicated purpose, such as Massively Multiplayer Online Games (MMOG), while others implement more of foundational frameworks which are not necessarily applications per se, but form platforms to create applications. One of the premier examples of the latter is Second Life from Linden Lab. While such networked virtual environments show great potential for interesting and novel applications, many technical challenges remain. A significant shortcoming in current systems concerns the communication between virtual world participants. Early designs only supported text chat, while more recently voice chat has been introduced. However, often the voice communication paradigm still mimics traditional audio group conferencing without adaptation to the three-dimensional metaverse paradigm. In this study we present our design of an interactive audio streaming protocol that aims to enable the creation of an aural soundscape around the user that matches the visual experience. To make our design practical, scalable and to avoid further burdening the virtual world servers, our protocol is based on a peer-to-peer distribution topology. Simulation results are presented that show the feasibility and utility of our design.