Cross-tree adjustment for spatialized audio streaming over networked virtual environments

  • Authors:
  • Ke Liang;Roger Zimmermann

  • Affiliations:
  • National University of Singapore, Singapore, Singapore;National University of Singapore, Singapore, Singapore

  • Venue:
  • Proceedings of the 18th international workshop on Network and operating systems support for digital audio and video
  • Year:
  • 2009

Quantified Score

Hi-index 0.00

Visualization

Abstract

In recent years, integrated spatialized voice services have become an appealing application for networked virtual environments (NVE), e.g., Second Life. With a spatialized voice service, people can identify who is talking if there are several participants in the vicinity. The key challenge in a spatialized audio streaming application is how to disseminate audio streams while observing bandwidth limits of end-user computers and tight latency constraints, and it can be modeled as NP-complete problem. In this paper, we propose a heuristic algorithm called CTA for spatialized audio streaming over NVEs in a peer-to-peer manner. The proposed algorithm was applied to real avatar mobility traces collected from Second Life, and the simulation results demonstrate that (a) CTA can achieve a high ratio of successful to candidate receivers and (b) CTA enables most of the successful receivers to enjoy minimum latency.