Geometric compression through topological surgery
ACM Transactions on Graphics (TOG)
Real time compression of triangle mesh connectivity
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A digital fountain approach to reliable distribution of bulk data
Proceedings of the ACM SIGCOMM '98 conference on Applications, technologies, architectures, and protocols for computer communication
Progressive geometry compression
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
An immersive 3D video-conferencing system using shared virtual team user environments
Proceedings of the 4th international conference on Collaborative virtual environments
IEEE Transactions on Visualization and Computer Graphics
FOCS '02 Proceedings of the 43rd Symposium on Foundations of Computer Science
Coordinated multi-streaming for 3D tele-immersion
Proceedings of the 12th annual ACM international conference on Multimedia
Collaborative dancing in tele-immersive environment
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
Middleware for streaming 3D progressive meshes over lossy networks
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
TFAN: A low complexity 3D mesh compression algorithm
Computer Animation and Virtual Worlds - CASA' 2009 Special Issue
Enabling multi-party 3D tele-immersive environments with ViewCast
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Technologies for 3D mesh compression: A survey
Journal of Visual Communication and Image Representation
Modeling progressive mesh streaming: Does data dependency matter?
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
SyncCast: synchronized dissemination in multi-site interactive 3D tele-immersion
MMSys '11 Proceedings of the second annual ACM conference on Multimedia systems
3D video and free viewpoint video-From capture to display
Pattern Recognition
Color-plus-depth level-of-detail in 3D tele-immersive video: a psychophysical approach
MM '11 Proceedings of the 19th ACM international conference on Multimedia
3TP: an application-Layer protocol for streaming 3-D models
IEEE Transactions on Multimedia
IEEE Transactions on Information Theory
High-Quality Visualization for Geographically Distributed 3-D Teleimmersive Applications
IEEE Transactions on Multimedia
A framework for realistic 3D tele-immersion
Proceedings of the 6th International Conference on Computer Vision / Computer Graphics Collaboration Techniques and Applications
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3D Tele-immersion enables participants in remote locations to share, in real-time, an activity. It offers users natural interactivity and immersive experiences, but it challenges current networking solutions. Work in the past has mainly focused on the efficient delivery of image-based 3D videos and on the realistic rendering and reconstruction of geometry-based 3D objects. The contribution of this paper is a complete media pipeline that allows for geometry-based 3D tele-immersion. Unlike previous approaches, that stream videos or video plus depth estimate, our streaming module can transmit the live-reconstructed 3D representations (triangle meshes). Based on a set of comparative experiments, this paper details the architecture and describes a novel component that can efficiently stream geometry in real-time. This component includes both a novel fast local compression algorithm and a rateless packet protection scheme geared towards the requirements imposed by real-time transmission of live-capture mesh geometry. Tests on a large dataset show an encoding and decoding speed-up of over 10 times at similar compression and quality rates, when compared to the high-end MPEG-4 SC3DMC mesh encoder. The implemented rateless code ensures complete packet loss protection of the triangle mesh object and avoids delay introduced by retransmissions. This approach is compared to a streaming mechanism over TCP and outperforms it at packet loss rates over 2% and/or latencies over 9 ms in terms of end-to-end transmission delay. As reported in this paper, the component has been successfully integrated into a larger tele-immersive environment that includes beyond state of the art 3D reconstruction and rendering modules. This resulted in a prototype that can capture, compress transmit and render triangle mesh geometry in real-time over the internet.