Vector quantization and signal compression
Vector quantization and signal compression
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Multiresolution surface modeling based on hierarchical triangulation
Computer Vision and Image Understanding
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Optimizing triangle strips for fast rendering
Proceedings of the 7th conference on Visualization '96
Arbitrary topology shape reconstruction from planar cross sections
Graphical Models and Image Processing
Optimized geometry compression for real-time rendering
VIS '97 Proceedings of the 8th conference on Visualization '97
Geometric compression through topological surgery
ACM Transactions on Graphics (TOG)
Progressive forest split compression
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Real time compression of triangle mesh connectivity
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Compression of time-dependent geometry
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Graph theory and its applications
Graph theory and its applications
Progressive compression of arbitrary triangular meshes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Progressive compressive and transmission of arbitrary triangular meshes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Progressive geometry compression
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Spectral compression of mesh geometry
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Geometry and topology for mesh generation
Geometry and topology for mesh generation
Progressive compression for lossless transmission of triangle meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Progressive lossless compression of arbitrary simplicial complexes
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Digital Coding of Waveforms: Principles and Applications to Speech and Video
Digital Coding of Waveforms: Principles and Applications to Speech and Video
Constructing Hierarchies for Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
Edgebreaker: Connectivity Compression for Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Vertex Data Compression through Vector Quantization
IEEE Transactions on Visualization and Computer Graphics
Hamilton Triangulations for Fast Rendering
ESA '94 Proceedings of the Second Annual European Symposium on Algorithms
Single Resolution Compression of Arbitrary Triangular Meshes with Properties
DCC '99 Proceedings of the Conference on Data Compression
SQUEEZE: Fast and Progressive Decompression of Triangle Meshes
CGI '00 Proceedings of the International Conference on Computer Graphics
Vertex Data Compression for Triangular Meshes
PG '00 Proceedings of the 8th Pacific Conference on Computer Graphics and Applications
Dynapack: space-time compression of the 3D animations of triangle meshes with fixed connectivity
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Geometry videos: a new representation for 3D animations
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Octree-based Animated Geometry Compression
DCC '04 Proceedings of the Conference on Data Compression
Wavelet compression of parametrically coherent mesh sequences
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Hybrid Coding for Animated Polygonal Meshes: Combining Delta and Octree
ITCC '05 Proceedings of the International Conference on Information Technology: Coding and Computing (ITCC'05) - Volume I - Volume 01
Simple and efficient compression of animation sequences
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
A skinning approach for dynamic 3D mesh compression: Research Articles
Computer Animation and Virtual Worlds - CASA 2006
Optimized MPEG-4 animation encoder for motion capture data
Proceedings of the twelfth international conference on 3D web technology
An analysis of XML compression efficiency
Proceedings of the 2007 workshop on Experimental computer science
Technologies for 3D mesh compression: A survey
Journal of Visual Communication and Image Representation
Compression of complex animated meshes
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
A new, fast, and efficient image codec based on set partitioning in hierarchical trees
IEEE Transactions on Circuits and Systems for Video Technology
Compression of 3-D triangle mesh sequences based on vertex-wise motion vector prediction
IEEE Transactions on Circuits and Systems for Video Technology
Interpolator data compression for MPEG-4 animation
IEEE Transactions on Circuits and Systems for Video Technology
Real-time reconstruction of wavelet-encoded meshes for view-dependent transmission and visualization
IEEE Transactions on Circuits and Systems for Video Technology
Proceedings of the 17th International Conference on 3D Web Technology
Similarity search in 3D object-based video data
Proceedings of the 21st ACM international conference on Information and knowledge management
Proceedings of the 18th International Conference on 3D Web Technology
A framework for realistic 3D tele-immersion
Proceedings of the 6th International Conference on Computer Vision / Computer Graphics Collaboration Techniques and Applications
3D graphics compression and rendering framework
Proceedings of the 6th International Conference on Computer Vision / Computer Graphics Collaboration Techniques and Applications
Coarse-grained multiresolution structures for mobile exploration of gigantic surface models
SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications
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This paper introduces a new model for applying 3D graphics compression to arbitrary scene graphs, recently adopted by MPEG in Part 25 of the MPEG-4 standard. The goal of the model is twofold: to liberate the powerful MPEG compression techniques from the scene graph representation based on BIFS and to position the compression as a transparent layer in the 3D graphics chain, thus making it easy to integrate in third party authoring tools or end-user applications. In addition, intrinsic features of the compression tools such as progressive decoding or streaming are preserved. Currently implemented on top of COLLAborative Design Activity (COLLADA) and eXtensible 3D (X3D), the proposed model will leverage the deployment of MPEG-4 compression for 3D graphics. The software implementation, publicly available under ISO license, is introduced and reports and analyses of the compression results on large database are outlined in the document.