SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A data reduction scheme for triangulated surfaces
Computer Aided Geometric Design
Multiresolution modeling and visualization of volume data based on simplicial complexes
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Spherical wavelets: efficiently representing functions on the sphere
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Multiresolution analysis of arbitrary meshes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Real-time, continuous level of detail rendering of height fields
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Dynamic view-dependent simplification for polygonal models
Proceedings of the 7th conference on Visualization '96
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Progressive simplicial complexes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Computational geometry: algorithms and applications
Computational geometry: algorithms and applications
Smooth hierarchical surface triangulations
VIS '97 Proceedings of the 8th conference on Visualization '97
Wavelets for computer graphics: theory and applications
Wavelets for computer graphics: theory and applications
Generalized Unstructured Decimation
IEEE Computer Graphics and Applications
Simplification of tetrahedral meshes
Proceedings of the conference on Visualization '98
Implant sprays: compression of progressive tetrahedral mesh connectivity
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Progressive compressive and transmission of arbitrary triangular meshes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Time critical isosurface refinement and smoothing
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
Multi-resolution dynamic meshes with arbitrary deformations
Proceedings of the conference on Visualization '00
Temporal and spatial level of details for dynamic meshes
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Best quadratic spline approximation for hierarchical visualization
VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
Hierarchical multiresolution reconstruction of shell surfaces
Computer Aided Geometric Design
On a Construction of a Hierarchy of Best Linear Spline Approximations Using Repeated Bisection
IEEE Transactions on Visualization and Computer Graphics
Locally Toleranced Surface Simplification
IEEE Transactions on Visualization and Computer Graphics
Simplification of Tetrahedral Meshes with Error Bounds
IEEE Transactions on Visualization and Computer Graphics
On Simulated Annealing and the Construction of Linear Spline Approximations for Scattered Data
IEEE Transactions on Visualization and Computer Graphics
An Edge-preserving, Data-dependent Triangulation Scheme for Hierarchical Rendering
Dagstuhl '97, Scientific Visualization
Truly selective refinement of progressive meshes
GRIN'01 No description on Graphics interface 2001
Feature preserved volume simplification
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
Transitive Mesh Space of a Progressive Mesh
IEEE Transactions on Visualization and Computer Graphics
Mesh Simplification with Hierarchical Shape Analysis and Iterative Edge Contraction
IEEE Transactions on Visualization and Computer Graphics
Simplification of Three-Dimensional Density Maps
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Efficient partial-surface registration for 3D objects
Computer Vision and Image Understanding
Mesh simplification using the edge attributes
EURASIP Journal on Applied Signal Processing
Efficient partial-surface registration for 3D objects
Computer Vision and Image Understanding
Technologies for 3D mesh compression: A survey
Journal of Visual Communication and Image Representation
Edge-based approach to mesh simplification
3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
Efficient data structure for representing and simplifying simplicial complexes in high dimensions
Proceedings of the twenty-seventh annual symposium on Computational geometry
Octree subdivision using coplanar criterion for hierarchical point simplification
PSIVT'06 Proceedings of the First Pacific Rim conference on Advances in Image and Video Technology
Continuously-adaptive haptic rendering
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
Simplification of unstructured tetrahedral meshes by point sampling
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
Deforming surface simplification based on feature preservation
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
Hi-index | 0.00 |
We present a method to produce a hierarchy of triangle meshes that can be used to blend different levels of detail in a smooth fashion. The algorithm produces a sequence of meshes ${\cal M}_0, {\cal M}_1, {\cal M}_2, ..., {\cal M}_n,$ where each mesh ${\cal M}_i$ can be transformed to mesh ${\cal M}_{i+1}$ through a set of triangle-collapse operations. For each triangle, a function is generated that approximates the underlying surface in the area of the triangle, and this function serves as a basis for assigning a weight to the triangle in the ordering operation and for supplying the points to which the triangles are collapsed. The algorithm produces a limited number of intermediate meshes by selecting, at each step, a number of triangles that can be collapsed simultaneously. This technique allows us to view a triangulated surface model at varying levels of detail while insuring that the simplified mesh approximates the original surface well.