Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Curvature approximation for triangulated surfaces
Geometric modelling
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A data reduction scheme for triangulated surfaces
Computer Aided Geometric Design
Multiresolution analysis of arbitrary meshes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Hierarchical triangulation for multiresolution surface description
ACM Transactions on Graphics (TOG)
Interactive multiresolution surface viewing
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Mesh reduction with error control
Proceedings of the 7th conference on Visualization '96
Dynamic view-dependent simplification for polygonal models
Proceedings of the 7th conference on Visualization '96
Hierarchical geometric models for visible surface algorithms
Communications of the ACM
Generalized Unstructured Decimation
IEEE Computer Graphics and Applications
Fast and memory efficient polygonal simplification
Proceedings of the conference on Visualization '98
Simplification of tetrahedral meshes
Proceedings of the conference on Visualization '98
Constructing Hierarchies for Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
On a Construction of a Hierarchy of Best Linear Spline Approximations Using Repeated Bisection
IEEE Transactions on Visualization and Computer Graphics
Evaluation of Memoryless Simplification
IEEE Transactions on Visualization and Computer Graphics
Simplification of Tetrahedral Meshes with Error Bounds
IEEE Transactions on Visualization and Computer Graphics
A Framework for Streaming Geometry in VRML
IEEE Computer Graphics and Applications
Cluster-Based Generation of Hierarchical Surface Models
Dagstuhl '97, Scientific Visualization
Feature preserved volume simplification
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
IEEE Transactions on Visualization and Computer Graphics
LOD Modelling of polygonal models
Machine Graphics & Vision International Journal
Adaptive Model Simplification in Real-Time Rendering for Visualization
Journal of Visualization
Mesh simplification algorithm based on n-edge mesh collapse
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
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