Dynamic view-dependent simplification for polygonal models
Proceedings of the 7th conference on Visualization '96
Model simplification using vertex-clustering
Proceedings of the 1997 symposium on Interactive 3D graphics
Smooth hierarchical surface triangulations
VIS '97 Proceedings of the 8th conference on Visualization '97
Controlled simplification of genus for polygonal models
VIS '97 Proceedings of the 8th conference on Visualization '97
Progressive forest split compression
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Efficient co-triangulation of large data sets
Proceedings of the conference on Visualization '98
Fast and memory efficient polygonal simplification
Proceedings of the conference on Visualization '98
Simplification of tetrahedral meshes
Proceedings of the conference on Visualization '98
GAPS: general and automatic polygonal simplification
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Topology-reducing surface simplification using a discrete solid representation
ACM Transactions on Graphics (TOG)
Best quadratic spline approximation for hierarchical visualization
VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
Simplification of closed triangulated surfaces using simulated annealing
Mathematical Methods for Curves and Surfaces
Hierarchical multiresolution reconstruction of shell surfaces
Computer Aided Geometric Design
Exploiting Triangulated Surface Extraction Using Tetrahedral Decomposition
IEEE Transactions on Visualization and Computer Graphics
Adaptive Real-Time Level-of-Detail-Based Rendering for Polygonal Models
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Multiresolution Representation and Visualization of Volume Data
IEEE Transactions on Visualization and Computer Graphics
Topology Simplification for Polygonal Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
Constructing Hierarchies for Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
Adaptive Projection Operators in Multiresolution Scientific Visualization
IEEE Transactions on Visualization and Computer Graphics
On a Construction of a Hierarchy of Best Linear Spline Approximations Using Repeated Bisection
IEEE Transactions on Visualization and Computer Graphics
Adaptive Projection Operators in Multiresolution Scientific Visualization
IEEE Transactions on Visualization and Computer Graphics
Evaluation of Memoryless Simplification
IEEE Transactions on Visualization and Computer Graphics
Locally Toleranced Surface Simplification
IEEE Transactions on Visualization and Computer Graphics
Simplification of Tetrahedral Meshes with Error Bounds
IEEE Transactions on Visualization and Computer Graphics
On Simulated Annealing and the Construction of Linear Spline Approximations for Scattered Data
IEEE Transactions on Visualization and Computer Graphics
Generalized Unstructured Decimation
IEEE Computer Graphics and Applications
Superfaces: Polygonal Mesh Simplification with Bounded Error
IEEE Computer Graphics and Applications
An Edge-preserving, Data-dependent Triangulation Scheme for Hierarchical Rendering
Dagstuhl '97, Scientific Visualization
Cluster-Based Generation of Hierarchical Surface Models
Dagstuhl '97, Scientific Visualization
Feature preserved volume simplification
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
Generalized Surface and Volume Decimation for Unstructured Tessellated Domains
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Mesh Simplification with Hierarchical Shape Analysis and Iterative Edge Contraction
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
User-assisted mesh simplification
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
A 3D simplification algorithm for distributed visualization
Computers in Industry
Adaptive Model Simplification in Real-Time Rendering for Visualization
Journal of Visualization
A Hardware Accelerated Algorithm for Terrain Visualization
UAHCI '09 Proceedings of the 5th International Conference on Universal Access in Human-Computer Interaction. Part III: Applications and Services
Fan clouds: an alternative to meshes
Proceedings of the 11th international conference on Theoretical foundations of computer vision
Mesh simplification with vertex color
GMP'08 Proceedings of the 5th international conference on Advances in geometric modeling and processing
Mesh simplification algorithm based on n-edge mesh collapse
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Meshes simplification based on reverse subdivision
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Octree subdivision using coplanar criterion for hierarchical point simplification
PSIVT'06 Proceedings of the First Pacific Rim conference on Advances in Image and Video Technology
Mathematical and Computer Modelling: An International Journal
Evolutionary multi-objective optimization for mesh simplification of 3D open models
Integrated Computer-Aided Engineering
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