SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Real-time, continuous level of detail rendering of height fields
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Dynamic view-dependent simplification for polygonal models
Proceedings of the 7th conference on Visualization '96
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Interactive multiresolution mesh editing
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A topology modifying progressive decimation algorithm
VIS '97 Proceedings of the 8th conference on Visualization '97
Interactive multi-resolution modeling on arbitrary meshes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Appearance-preserving simplification
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Smooth view-dependent level-of-detail control and its application to terrain rendering
Proceedings of the conference on Visualization '98
Simplifying surfaces with color and texture using quadric error metrics
Proceedings of the conference on Visualization '98
Multiresolution signal processing for meshes
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Out-of-core simplification of large polygonal models
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Constructing Hierarchies for Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Optimized view-dependent rendering for large polygonal datasets
Proceedings of the conference on Visualization '02
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Transitive Mesh Space of a Progressive Mesh
IEEE Transactions on Visualization and Computer Graphics
DStrips: Dynamic Triangle Strips for Real-Time Mesh Simplification and Rendering
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Efficient Implementation of Real-Time View-Dependent Multiresolution Meshing
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Truly selective polygonal mesh hierarchies with error control
Computer Aided Geometric Design - Special issue: Geometry processing
View-dependent progressive mesh using non-redundant DAG hierarchy
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
User-assisted mesh simplification
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Rendering of large 3D models for online entertainment
Proceedings of the 2006 international conference on Game research and development
Random-Accessible Compressed Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
Towards real-time simulation of the sidescan sonar imaging process
ISPRA'05 Proceedings of the 4th WSEAS International Conference on Signal Processing, Robotics and Automation
A view-dependent method for the multi-resolution representation of terrains with roads embedded
International Journal of Remote Sensing
Streaming of 3D progressive meshes
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Receiver-driven view-dependent streaming of progressive mesh
Proceedings of the 18th International Workshop on Network and Operating Systems Support for Digital Audio and Video
On surface reconstruction: A priority driven approach
Computer-Aided Design
Peer-assisted view-dependent progressive mesh streaming
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Truly selective polygonal mesh hierarchies with error control
Computer Aided Geometric Design - Special issue: Geometry processing
Constructing multi-resolution triangulated irregular network model for visualization
Computers & Geosciences
Random accessible hierarchical mesh compression for interactive visualization
SGP '09 Proceedings of the Symposium on Geometry Processing
A client-server based view-dependent multiresolution mesh hierarchy
International Journal of Computers and Applications
Proceedings of the 20th international workshop on Network and operating systems support for digital audio and video
Dependency-Free Parallel Progressive Meshes
Computer Graphics Forum
SMI 2013: POMAR: Compression of progressive oriented meshes accessible randomly
Computers and Graphics
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This paper presents a novel selective refinement scheme of progressive meshes. In previous schemes, topology information in the neighborhood of a collapsed edge is stored in the analysis phase. A vertex split or edge collapse transformation is possible in the synthesis phase only if the configuration of neighborhood vertices in the current mesh corresponds to the stored topology information. In contrast, the proposed scheme makes it possible to apply a vertex split or an edge collapse to any selected vertex or edge in the current mesh without a precondition. Our main observation is that the concept of a dual piece can be used to clearly enumerate and visualize the set of all possible selectively refined meshes for a given mesh. Our refinement scheme is truly selective in the sense that each vertex split or edge collapse can be performed without incurring additional vertex split and/or edge collapse transformations.