SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A case for end system multicast (keynote address)
Proceedings of the 2000 ACM SIGMETRICS international conference on Measurement and modeling of computer systems
Progressive compression for lossless transmission of triangle meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
The design of a transport protocol for on-demand graphical rendering
NOSSDAV '02 Proceedings of the 12th international workshop on Network and operating systems support for digital audio and video
Truly selective refinement of progressive meshes
GRIN'01 No description on Graphics interface 2001
SplitStream: high-bandwidth multicast in cooperative environments
SOSP '03 Proceedings of the nineteenth ACM symposium on Operating systems principles
Resilient Peer-to-Peer Streaming
ICNP '03 Proceedings of the 11th IEEE International Conference on Network Protocols
Error-resilient transmission of 3D models
ACM Transactions on Graphics (TOG)
Meridian: a lightweight network location service without virtual coordinates
Proceedings of the 2005 conference on Applications, technologies, architectures, and protocols for computer communications
P2P Network for very large virtual environment
Proceedings of the ACM symposium on Virtual reality software and technology
Middleware for streaming 3D progressive meshes over lossy networks
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Overcast: reliable multicasting with on overlay network
OSDI'00 Proceedings of the 4th conference on Symposium on Operating System Design & Implementation - Volume 4
An analytical model for progressive mesh streaming
Proceedings of the 15th international conference on Multimedia
ViewCast: view dissemination and management for multi-party 3d tele-immersive environments
Proceedings of the 15th international conference on Multimedia
Receiver-driven view-dependent streaming of progressive mesh
Proceedings of the 18th International Workshop on Network and Operating Systems Support for Digital Audio and Video
3TP: an application-Layer protocol for streaming 3-D models
IEEE Transactions on Multimedia
Error Resilient 3-D Mesh Compression
IEEE Transactions on Multimedia
oStream: asynchronous streaming multicast in application-layer overlay networks
IEEE Journal on Selected Areas in Communications
Error-resilient coding of 3-D graphic models via adaptive mesh segmentation
IEEE Transactions on Circuits and Systems for Video Technology
Proceedings of the 20th international workshop on Network and operating systems support for digital audio and video
APRICOD: a distributed caching middleware for fast content discovery of non-continuous media access
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Towards peer-assisted rendering in networked virtual environments
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Predictive Modeling of User Interaction Patterns for 3D Mesh Streaming
International Journal of Information Technology and Web Engineering
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Proceedings of the 4th ACM Multimedia Systems Conference
Bandwidth adaptation for 3D mesh preview streaming
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP) - Special issue of best papers of ACM MMSys 2013 and ACM NOSSDAV 2013
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Progressive mesh streaming is increasingly used in 3D networked applications, such as online games, virtual worlds, and digital museums. To scale such applications to a large number of users without high infrastructure cost, we apply peer-to-peer techniques to mesh streaming. We consider two issues: how to partition a progressive mesh into chunks and how to lookup the provider of a chunk. For the latter issue, we investigated into two solutions, which trade off server overhead and response time. The first uses a simple centralized lookup service, while the second organizes peers into groups according to the hierarchical structure of the progressive meshes to take advantage of access pattern. Simulation results show that our proposed systems are robust under high churn rate, reduce the server overhead by more than 90%, keep control overhead below 10%, and achieve low average response time.