SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Dynamic view-dependent simplification for polygonal models
Proceedings of the 7th conference on Visualization '96
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
View-dependent simplification of arbitrary polygonal environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A method for progressive and selective transmission of multi-resolution models
Proceedings of the ACM symposium on Virtual reality software and technology
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
ACM Transactions on Graphics (TOG)
A stateless client for progressive view-dependent transmission
Proceedings of the sixth international conference on 3D Web technology
Progressive compression for lossless transmission of triangle meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
View-dependent refinement of multiresolution meshes with subdivision connectivity
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
Truly selective refinement of progressive meshes
GRIN'01 No description on Graphics interface 2001
Coordinated multi-streaming for 3D tele-immersion
Proceedings of the 12th annual ACM international conference on Multimedia
Random-Accessible Compressed Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
Interactive View-Dependent Rendering over Networks
IEEE Transactions on Visualization and Computer Graphics
A progressive view-dependent technique for interactive 3-D mesh transmission
IEEE Transactions on Circuits and Systems for Video Technology
Streaming of plants in distributed virtual environments
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Streaming of 3D progressive meshes
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Compact and progressive plant models for streaming in networked virtual environments
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Secure peer-to-peer 3D streaming
Multimedia Tools and Applications
Peer-assisted view-dependent progressive mesh streaming
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Towards characterizing user interaction with progressively transmitted 3D meshes
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Dynamic node join algorithm with rate-distortion for P2P live multipath networks
WSEAS Transactions on Information Science and Applications
Proceedings of the 20th international workshop on Network and operating systems support for digital audio and video
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
Enabling adaptive live streaming in P2P multipath networks
The Journal of Supercomputing
Remote scientific visualization of progressive 3D meshes with X3D
Proceedings of the 15th International Conference on Web 3D Technology
Adaptive receiver-driven approach in P2P live streaming networks
Computers and Electrical Engineering
Modeling progressive mesh streaming: Does data dependency matter?
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Proceedings of the 4th ACM Multimedia Systems Conference
Bandwidth adaptation for 3D mesh preview streaming
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP) - Special issue of best papers of ACM MMSys 2013 and ACM NOSSDAV 2013
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Progressive mesh streaming enables users to view 3D meshes over the network with increasing level of details, by sending coarse version of the meshes initially, followed by a series of refinements. To optimally increase the rendered mesh quality, refinements should be sent in descending order of their visual contributions based on the user's viewpoint. A common approach is to let the sender decide this sending order, but the computational cost of making this decision prohibits such sender-driven approach from scaling to large number of clients. To improve scalability, we propose a receiver-driven protocol, in which the receiver decides the sending order and explicitly requests the refinements, while the sender simply sends the data requested. The sending order is computed at the receiver by estimating the visibility and visual contributions of the refinements, even before receiving them, with the help of GPU. Experiments show that our protocol reduces the CPU cost of the sender by 24% and the outgoing traffic of the sender by 40%.