Graphical applications of L-systems
Proceedings on Graphics Interface '86/Vision Interface '86
The algorithmic beauty of plants
The algorithmic beauty of plants
Creation and rendering of realistic trees
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Streaming QSplat: a viewer for networked visualization of large, dense models
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
The use of positional information in the modeling of plants
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Curves and surfaces for CAGD: a practical guide
Curves and surfaces for CAGD: a practical guide
The design of a transport protocol for on-demand graphical rendering
NOSSDAV '02 Proceedings of the 12th international workshop on Network and operating systems support for digital audio and video
Interactive visualization of complex plant ecosystems
Proceedings of the conference on Visualization '02
Interactive Rendering of Trees with Shading and Shadows
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Digital Design of Nature: Computer Generated Plants and Organics
Digital Design of Nature: Computer Generated Plants and Organics
CGI '04 Proceedings of the Computer Graphics International
Optimized mesh and texture multiplexing for progressive textured model transmission
Proceedings of the 12th annual ACM international conference on Multimedia
FQM: a fast quality measure for efficient transmission of textured 3D models
Proceedings of the 12th annual ACM international conference on Multimedia
Multiresolution plant models with complex organs
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
3TP: an application-layer protocol for streaming 3-D graphics
ICME '03 Proceedings of the 2003 International Conference on Multimedia and Expo - Volume 2
Middleware for streaming 3D progressive meshes over lossy networks
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Approximate image-based tree-modeling using particle flows
ACM SIGGRAPH 2007 papers
Packet-loss modeling for perceptually optimized 3D transmission
Advances in Multimedia
An analytical model for progressive mesh streaming
Proceedings of the 15th international conference on Multimedia
Streaming of plants in distributed virtual environments
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Receiver-driven view-dependent streaming of progressive mesh
Proceedings of the 18th International Workshop on Network and Operating Systems Support for Digital Audio and Video
Error Resilient 3-D Mesh Compression
IEEE Transactions on Multimedia
Error-resilient coding of 3-D graphic models via adaptive mesh segmentation
IEEE Transactions on Circuits and Systems for Video Technology
Rendering forest scenes in real-time
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Procedural content generation for games: A survey
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
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Just as in the real world, plants are important objects in virtual worlds for creating pleasant and realistic environments, especially those involving natural scenes. As such, much effort has been made in realistic modeling of plants. As the trend moves towards networked and distributed virtual environments, however, the current models are inadequate as they are not designed for progressive transmissions. In this article, we fill in this gap by proposing a progressive representation for plants based on generalized cylinders. We model the shape and thickness of branches in a plant as Bézier curves, group the curves according to the similarity, and differentially code the curves to represent the plant in a compact and progressive manner. To facilitate the transmission of the plants, we quantify the visual contribution of each branch and use this weight in packet scheduling. We show the efficiency of our representations and the effectiveness of our packet scheduler through experiments over a wide area network.