The algorithmic beauty of plants
The algorithmic beauty of plants
Hierarchical image caching for accelerated walkthroughs of complex environments
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Plant models faithful to botanical structure and development
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Interactive visualization of complex plant ecosystems
Proceedings of the conference on Visualization '02
Interactive Modeling of Plants
IEEE Computer Graphics and Applications
Rendering forest scenes in real-time
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Compact and progressive plant models for streaming in networked virtual environments
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
View-dependent hierarchical foliage simplification
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
View-dependent hierarchical foliage simplification
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
I3D '11 Symposium on Interactive 3D Graphics and Games
Real-time recombination method of complex 3d tree model information on visual perception preserving
CVM'12 Proceedings of the First international conference on Computational Visual Media
Hi-index | 0.00 |
Interactive visualization of virtual trees and forests is an important challenge in computer graphics and virtual reality. Complex geometric representation of virtual vegetation often overwhelms computer processing units and graphic hardware resources. We present here a new cluster based polygon decimation method, Hierarchical Union of Organs, to progressively and hierarchically simplify complex plant organs (foliage, flower, fruits). Using this method, we propose a novel approach to construct multiresolution organ geometrical models under spatial error control. During rendering, the approach generates minimal graphical primitives. The implementation shows its efficiency for geometrical compression on single trees. It also illustrates its fast rendering capabilities on scenes composed of numerous tree and plant species, including broadleaf and coniferous species.